Welcome to ‘Nam baby! Also there are zombies. Zombies are a problem here.

So here’s the thing about Shellshock 2: Blood Trails. It plays like an arthritic grandmother and the story line is akin to what I wrote when I was tripping on Peyote with some Natives in Papua New Guinea*. It’s odd, it takes dramatic story turns with no lead in, it’s terribly coded and it’s filled with that overuse of expletives that’s standard for sub-par M rated titles.

I absolutely love it.

It all started when I picked up Shellshock as a 99 cent game for my new YouTube channel. It looked bad and it was made by Rebellion (of Aliens vs. Predator fame) so I figured it would be commentary gold. I wasn’t wrong. It has enough gore, crazy plot points, and clunky AI that any Let’s Player worth their salt could turn it into views (I cannot, but I’m trying very hard. Mom says that’s the most important bit).

Here’s the thing though; the more I played it, the more I began to love it. It was just so downright fun , despite all of its flaws. It reminded me of before I was an elitist snob and loved every game in front of me. That innocence we all had as kids of thinking all games released had to be good because…well why would anyone put out a bad game? This game reminded me of that naivety, and it was a good feeling.

As far as story, it boils down to hunting down a secret weapon during the Vietnam era which happens to be zombies. You must shoot said zombies while also fighting poorly rendered Asians in Rice Paddy hats. It’s not a hard story to follow, but as I played farther into the game, where you begin to really deal with the undead, I came to a realization. This was the best zombie game I’d played in a while. It’s dark houses and eerie atmosphere reminded me of old school Resident Evil, while the poor graphics brought up hints of Left 4 Dead. I wasn’t scared by any means, zombies never really spooked me, but I did feel like a badass. The shotgun is satisfying and the weakness of some guns with a focus on head shots actually does cause a bit of panic as your ammo count begins to drop. It’s fun, plain and simple.

I still haven’t beaten the game, but only because it’s the best game on our Let’s Play roster so I have to wait for my partner to capture with me. Otherwise? This game would be toast. I invite you to pick up a copy from your local Gamestop. Even if you hate it, it’s only a buck.

Also, if you’d like to watch my friend and I trudge through Shellshock, feel free to check out my channel. (link below)


*I didn’t actually do peyote with Natives. I did peyote with a group of supermodels.


Here’s that link…https://www.youtube.com/user/FilthyCasualsChannel


Happy Gaming,

The Filthy Casuals


Leave a comment

Filed under Uncategorized

Why you should play Super Mario Sunshine

I have returned to the FLG blog but under a new direction. I am no longer the Retro Reviewer, I am just a writer now. My new focus will be opinion based posts. Here is the kind of content you will see from me and I thank Travis for welcoming me back.



I have been playing video games for many years now. I see many games that deserve praise and sometimes see games that deserve some criticism. Out of every bad game I have seen and read about there is one that bugs me the most. Super Mario Sunshine is considered the worst 3D Mario game by many. In contrast, I love the game and I feel it has a lot going for it. Everyone should play it.
Super Mario Sunshine gives us a generic story but gives it a nice new twist. Mario is on a vacation with Peach and the Toads. As their plane approaches the runway of Delfino Airstrip, they dream about all the things they plan on doing but the plane jerks to a grinding halt and it is revealed the airstrip is covered in goop. Mario is sent out to find help. He finds help in FLUDD, a water spraying device. After Mario cleans up the airstrip, the police arrive and arrest him and force him to clean up the entire island by himself without no due processes or anything. The real culprit is an imposter that dresses up like Mario to fool the natives into thinking Mario did all the dirty work. I love this set up. You start to feel sorry for Mario and you want to help him have the vacation he deserves. In order to do this, you must collect Shine Sprites. Shine Sprites are the collectables in this game. These help power the island, and when the goop spread all over Isle Delfino, these Sprites vanished, leaving the island in darkness.

This game I believe has some of the best controls in a Mario game to date. Many people complain how FLUDD makes platforming too easy and Mario doesn’t control as he should. Mario responds to controls very fluently and never do I feel any stiffness or delay that I feel once in a while in his later adventure, Super Mario Galaxy. When I want him to jump, he jumps. If I want him to slide across the ground, he does it. Never in this game do I feel a death is brought on by horrible controls. If you die in this game, no blaming the controls.
Mario’s jumping is very precise and the game gives you total control in where you want to go. This allows for a smooth pace that never seems to go too slow or too fast. You choose the pace you want to go.
Mario’s new toy is one of his best items to date. FLUDD is a water pump that fits onto Mario’s back. While FLUDD may seem silly at first, once you get used to him, you will love him. FLUDD is the main tool Mario uses to clean up the island. By using the power of water he can spray enemies, turn into a jetpack for a short time, turn into a rocket, and a propeller for travelling at high speeds. Every now and then, he will provide you with helpful information and doesn’t interrupt you unless its necessary. FLUDD has even more uses than that. He can be used to further enhance Mario’s jumping abilities. You can do a back flip and spray out a large amount of water for an example. You can perform a triple jump and then hover to really cover some distance or spray water on the ground and do a fast slip and slide technique. This gives you a lot of options of moving around. You get to pick what you’re preferences are.
If you are a fan of Yoshi, then look no further than here. Yoshi makes a triumphant return to help Mario in his quest. Once you retrieve his egg, you can unlock him in pretty much every level during certain times and you can use his abilities. Yoshi can flutter jump and spray juice. The juice acts similar to water in FLUDD but with some key differences. You can turn enemies into platforms and sometimes you need his juice to pass through certain barriers. Just don’t put him in any water though, he hates it for some reason and will leave you.
The levels are where the game truly shines. The game plays similar to Super Mario 64 but the levels themselves are massive and fun to explore. Each level has something to it that makes it unique. From giant windmills, the piers, and the sunset filled beaches complete with a haunted hotel, there is much for Mario to explore and clean up. While there aren’t as many levels as other Mario games, each level contains 8 different episodes. Each episode is a new task that changes how you go through the world each time. By the time you reach episode 8, you’ve explored the whole level from top to bottom.

In terms of difficulty, Super Mario Sunshine has a smooth difficult curve. This means the game will gradually get harder as you start mastering the game’s controls. For example, there are special levels in the game that FLUDD is taken away for a short time. The first of these levels in Bianco Hills, the first level of the game, is relatively easy. As you progress through all the worlds, each of these special levels gets a bit more challenging. You will never find a part in the game where it feels like you will start dying a bunch of times. The game will prepare you for the challenging parts.
In terms of appearance, Super Mario Sunshine has some of the best graphics on the Gamecube and can stand up next to games on the Wii. As the title implies, Super Mario Sunshine is full of bright colors and textures, the levels are all wonderfully detailed and sometimes you will want to sit back and just appreciate it all. The game makes you feel like you are really in a tropical paradise.
Since the game is all about tropical themes and locations, the soundtrack is based around that concept. Every level has a unique theme to it that fits the environment perfectly. With the use of many different instruments, the game can produce many different emotions at the appropriate times.
Super Mario Sunshine is an experiment of the developers to try something new. They wanted to put a fresh new twist on the classic formula for Mario games. This was the first Mario 3D game I ever played, at the time I had no idea Super Mario 64 even existed. This game blew me away with its tight controls, indulging gameplay, and atmosphere. If you are new to 3D Mario games, I suggest playing this one first. It’s a wonderful introduction and you will not be disappointed. In my opinion, it’s better than the recent Galaxy games. Don’t judge this game by its cover. This game is a masterpiece and a must have for any fan of platforming in general.

Leave a comment

Filed under Uncategorized

Someone stop me, I’ve played Primal Carnage

How do you summarize a game like Primal Carnage? It’s like a chipped diamond; no matter how pretty the diamond is, there’s still that chip in it that completely offsets its beauty. This game is like that diamond, if that diamond was actually coal. HAH GET IT? COAL? DINOSAman fuck you guys I’m funny.

The game itself is just a Team Dino-Deathmatch sort of thing between humans and dinosaurs, if you don’t know. Each team has 5 separate classes, and there aren’t progression perks or anything like that. You have a stock loadout with no customization at all.

Let’s touch on those classes, because the team synergy, or lack thereof, is where this game SHOULD shine.

The humans’ classes in this are about as barebones as you could possibly imagine: think stripped-down Team Fortress 2, with a sniper, assault, shotgunner, pyro, and support class. For the sake of brevity, everything is exactly how you’d imagine except the support (or “Trapper”), who has a netgun that kills small dinosaurs in one hit, and disables certain attacks on large dinosaurs (it wraps around their face, disallowing bite attacks).

The dinosaurs is where this game could actually be redeemed. You have T-Rexes, raptors, pterodactyls, that dinosaur that spat stuff in Jurassic Park and pissed all your white friends off (it still spits, which I count as a great success), and some head-rammy dinosaur that isn’t Sarah from the Land Before Time (I know literally nothing about dinosaurs, much to the disavail of literally every young male I know). Each dinosaur has its own mobility options and far-differing playstyle, and they have to play literally exactly how you’d imagine them to play.

Jesus Christ, this entry is as boring as the game.

There are a lot of issues with this game. Dumb shit. Shit that doesn’t make sense. Lemme break this down for you:



I managed to turn down my settings low enough to completely eliminate foliage from the stages, which was hilarious, because one of the prime points of the game is hiding in a bush as a velociraptor to surprise people with your dino-dong. So yeah. Saw this dude just chillin’, crouched in the middle of the fucking stage. Came up behind him and touched his butt. I shit you not, this is what ensued:

“The fuck you mean? You were just SITTING THERE”
“Yea in this bush”

So, yeah, I accidentally broke the game.

Other things setting the visuals down breaks: the spittasaurus’ spit is “blinding,” which just musses up your screen and makes you feel vomity, but if you set the visuals lower, it only affects the outer edge of the screen, like someone rubbed a purple vignette effect on your screen. Low graphics op.

One of the more fun-breaking issues with the game is the server browser, which is weird to complain about, but if you refresh or close out of it, you won’t be able to find servers until you restart the game. We get it, nVidia, you sponsored it. HAVE YOU EVER THOUGHT ABOUT NORMALIZING YOUR SOUND FUCKING AAAAA

Overall, the game looks like it could be a lot of fun with friends. The classes sort of compound each other, but it’s hard to collaborate when you spawn so irregularly. I popped up right in front of a T-Rex earlier, and got trampled. Speaking of, the trample hitbox is much larger than the T-Rex, which wouldn’t be an issue, but on smaller servers, it’s all but impossible to kill one. It took around seven people to see one taken down, and there’s always the option to just RUN THEM ALL DOWN ARE YOU SERIOUS.

And it’s just so BORING. The matches are around 20 minutes long, and you spend that entire time running around trying to touch butts. The music in the stages are like 30-second loops, and are loud enough so you eventually hate yourself just by hearing it. I couldn’t find any built-in VoIP, and I think the game would be much better if teamwork was rewarded a little more somehow, or maybe you’d know where you’d spawn. Less Call of Duty, more Battlefield (personal preference, though).

And as long as I’m making big deals out of dumb things, let’s talk about how the humans are all extremely trope-y. There’s a black dude with a machine gun, a fat white guy with a flame thrower, a blonde girl scientist, and a native American with a shotgun. Seriously?


Like, points for what they tried to do, but I can’t, for the life of me, wrap my head around this game. It’s exhilarating to play a raptor, and to pick people off, but it’s beyond exhausting to do anything else for me. Maybe I’m just bad. Who knows? I’d be much more inclined to play (and, hell, maybe even buy) this game, but I think that $15 is just $10 too much. Play at your own risk, I guess.

Leave a comment

Filed under Uncategorized

X-post from DWR: The importance of a main

Let’s preface this with I’m drunk as FUCK. Like, I’m so drunk, I might actually go swimming or something and enjoy myself, and I don’t actually know how to swim. At all. Hell, for all I know, I might be hydrophobic!

So, I just found out that you can have 50+ levels in P4A’s netcode. What the fuck does that mean? It means you’ve been playing entirely too much.

Now, let’s back up. Let’s address something that’s plagued me for years. I’ve, for the longest time in my Starcraft years, refused to stick with one specific build–instead, I used a build order that I could web into a variety of different builds. An instance of this that at least a few people would be able to understand is the protossian 4-gate in Starcraft 2–it started as one specific all-in build that wound up expanding to 4-gate double-robo and all sorts of other strategies. “But Travis! That only makes sense! Why would you play a video game where you’d gamble it all on your strategy?!”


Let’s talk about Persona real quick (by which I mean, for the rest of the entry), because a lot of people don’t understand what I mean by “learn neutral game as one character.” Let’s back up and analyze this sentiment from one specific angle:

You LOVE this game. You loved Persona 4, and you loved the anime, and if there was anything you loved more (and we’ll take my experience from this), it was the confusion about your future that was paralleled by Yukiko. I MEAN YOU’RE A WHITE SLIGHTLY-LESS-THAN-HETEROSEXUAL WHITE MALE YOU HAVE LITERALLY NOTHING TO COMPLAIN ABOUT SIT DOWN YOU FUCKING CISPRIV NERD

So you pick up Yukiko. I know a lot of my readers don’t actually play this game competitively, so I’ll break it down further.

Yukiko has normals where she just straight-up throws fans. They move about a third as fast as the equivalent of P4A’s hadouken, and hit maybe half as hard. The big thing is, she can zone you out by tossing them at really odd angles. She also has a really good mid-to-fullscreen game using her persona, who can attack at weird angles and has long lasting attacks, meaning that during the attack, you can still run or jump or hide or climb trees.

If you recall my schema on how to pick a main, many people will either pick their waifus or pick characters based off of who they can beat their friends with. Yukiko falls into either category because she’s both a waifu AND really easy to beat your friends with, and that’s a double-edged sword.

She’ll win you some games and make you feel warm and fuzzy inside, but she lacks the neutral-game tools that other characters have. The issue with that is, if you want to get good at fighting games, you need to learn what those tools are, and how they work. I make the joke to pick top-tier if you want to compete at a game. It’s less humorous than I make it.

Now, where picking her versus picking Yu is a bit of a bad idea, if you really want to learn a game, playing random is probably the dumbest thing I can think of. Some will argue, “well, learning the tools of all the characters will benefit me in the future!” and that’s cool, but the issue is, those tools won’t fully be realized until time is spent playing that character in, say, Training Mode. If you can figure out that you can orgia-dash cancel Aigis’ sweep on your own, then you can tell me that you’ll benefit from playing random.

Oh, you’ll learn how to deal with matchups, regardless. For instance, I’ve known–since my Yukiko days–that Labrys can’t cancel her sweep into anything but Guillotine Axe, so block low, block high. I didn’t need to play Labrys to figure that out, and that’s the best counter argument I can muster against the “play random” lifestyle. Meanwhile, you won’t learn that sweep>Guillotine Axe can go into Raging Bull>burst>Guillotine Axe>Raging Bull. Congratulations, you’ll never know how to maximize damage off of it, but you will learn how to avoid getting that maximum damage.

Even if your main sucks, learning that character is vital to your development in fighting games. Learning combos past basic combos will teach you enders and how to look for enders, and that will teach you to convert into damage off of confirms. It’ll teach you how to properly use mobility options beyond what’s available for everyone. There’s a great deal of water under the surface of fighters; people just need to figure out how to get to it.

I finished this entry like two weeks ago, but forgot to post it. I’m dumb.

Leave a comment

Filed under Fighting Games, meta

…and then there was one.

Hey, guys! It’s me again.

So, our retro-reviewer quit after a row with a few immature assholes about the quality of his last (now deleted) post. Essentially, it was a lot of unnecessary drama because someone thought that the post wasn’t up-to-par, and then someone else thought that he was full of shit and a hypocrite and all sorts of other stuff. I really shouldn’t be allowed on the internet.

Who knows if he’ll be back? Only the future knows!

Until that’s decided, I’m stepping in; it’s DrunkAigis again! We were officially acquainted a few months ago, and I talked about fighting games all the time. I’ll be contacting a few other members to see if anyone wants to write for a blog (if you do want to write for it, just search DrunkAigis on Facebook; there’s a picture of a dumb-looking Keanu Reeves-knock-off. Talk to him, or just summon him).

For my seminal return to the FLG blog, I’d like to touch on my thoughts and opinions of the Smash scene, since it is, after all, what we lost our most recent blogger to.


Super Smash Brothers 64 was the next Street Fighter 2 (BOLD STATEMENT); one of the most influential games of its time, it completely obliterated all previous mechanics in fighting games, redid them, and acted as delicious fan-service to Nintendo’s loyal fans (especially back then, when they ran shit). It built on the already-great feat of the Nintendo 64’s 4-player-without-hoops-to-jump-through setup, pitting you and all of your friends that you no longer want to hang out with in combat with enough random variables to cover up weakness. Many a friendship has been ended at the hands of the hammer, and many an eyeroll at a goldeen.

Much like most other party games, I scoffed and laughed heartily at the idea of it being played competitively. “What, like, for money?!”

Yes. For money.

APEX 2014, the largest Smash tournament in North America, had an extra prize-pot of $1,000 for Brawl (on top of a portion of the entry fees), and $200 for Melee, 64, and Project M (the most popular mod for Brawl–essentially, a rebalance of Brawl to make it tournament viable (cut back on random variables and such)). They saw 157 entrants for their smallest game (SSB64), and a staggering 630 for Brawl (keep in mind, all entrants’ entry fee went to the prize pot to some extent).

At EVO2013, Melee came in third as the highest most-populated fighting game (EVO being the top-of-the-top fighting game tournament in the world) with 696 people. The payout was absolutely sickening (I can’t find exact numbers, sorry!).


The criticism is without mercy, however. Because of its proprietary nature as a party game, the Smash community is ridiculed for “not actually playing a fighting game,” and “competing in a party game.” The tournament-legal rules are fairly hefty, banning out specific stages, characters, and any usage of items aside from those the characters procure themselves (e.g., Link’s bombs, Samus’ armor pieces). They also indicate specific time constraints and amounts of lives. Such strenuous rulings can’t actually indicate a real fighting game!

Some criticism goes out to their community, specifically for being bad-mannered (this is representative of what I like to call, “the Beiber Effect,” wherein bias turns any press into far more negative press than previously conceived). Slurs like “Nintentards” and “Nintenyearolds” are thrown vicariously (I mean, I do, too; that’s how I know about them), and any time something goes wrong, the media makes it go REALLY wrong (an example: at APEX2012, there were thefts of controllers/games/whatever else, and the media hyperbolized it into something far greater and more mischievous. Evidently, players stole TVs, girlfriends, family portraits, Fort Knox, etc.).


What speaks to me, personally, as a respectful onlooker who’s in the FGC, but not directly related to Smash, is how technical the game gets; the mobility options they’ve found in their game are second-to-none, and the tech is often so situational that you’d never see something like it in other games, but it’s all always prominent (a great example of this is “shine-spiking,” in which Fox or Falco use their reflector shield’s startup hit to reset the hitstun of their falling opponent, but instead of knocking them up or in the way they’d normally fly, it knocks them horizontally on the screen, allowing for predictable knockouts). Maybe it’s the anime-kid in me, but I’m always excited to see situational tech get used. Maybe I should watch more Marvel.


In closing, it’s a game that many try to pick up, but few can do well at because it is extremely community-focused. You can only learn so much from playing on your own, and you can only learn certain concepts from other players. As far as me picking it up, I’ll stick to playing Super Smashed Brothers, and taking a drink every time you lose a stock. Much more my scene.


Leave a comment

Filed under Fighting Games

Randomness Saturday Topic: The Death of Megaman

This is another new segment I came up with on the spot. It’s called Randomness and the topic I discuss is chosen by members on the Facebook group. The very first topic of this new segment comes to us from David Hannah.

Mega Man is easily one of the greatest game franchises ever, no one without a doubt with a brain cannot deny that. Mega Man is what made up countless memories of many sleepless nights and many days stuck inside trying to beat that one robot master who was cheap or maybe trucking through Wily’s Castle was a bit more than you could chew…but ever since the Blue Bomber made his first appearance, why has Capcom decided to off him and leave him out to dry while their bank account is heading south like our economy??

Let’s take a look at more recent Mega Man games to see if we can find the infamous turning point, the point in a game franchise where all games after it suffered in quality, gameplay, or just never saw the light of day.

Classic Mega Man

Our analyzing starts in 1999 during the release of Mega Man 8. By this point Mega Man games had a bad time keeping fans due to falling behind in jumping to new consoles and still re-using the same formula but not changing too much except some new Rush mechanics and such. Some fans even agree Mega Man 4 and 5 is really where things got iffy. So Mega Man 8 jumps to a new console from a different company and we get a new Mega Man game in 32 bits. A lot of fans were expecting some new stuff to play with but what they got instead was the same issues previous games had. After the side game Mega Man and Bass, the classic Mega Man Series saw no main series games for a decade.
During that time a lot of different spin off games were brought out to try and keep the masses hooked. These games included: Mega Man Battle Network, Legends, Zero, Star Force, just to name a few out of the many to have been released. Some of these kept similar classic formulas while others took different directions.
The next main series game would not release until 2008 with the release of Mega Man 9. By this point many fans were upset and wondering if their Blue Bomber would ever come back, myself included. Mega Man 9 released as a downloadable title on Wii’s Virtual Console, Xbox Live Arcade, and the Playstation Network. The game went back to a 8-bit style as the creators wanted to gain back the popularity the series had before. While it was a commercial success and it leaded to another sequel Mega Man 10, other things had happened and were soon going to happen that would further ruin any chances of Mega Man making a full return to the gaming world.

The X series
Let’s talk about the popular X series. The X series may not be totally responsible for classic Mega Man’s despise but I feel we can talk about this series. Mega Man X started out with a huge bang on the SNES, the first title being one of the best SNES games to date and some call it the best Mega Man game to date, period. The game would be followed by X2 and X3 (which allowed players to play as Zero) while maybe not as good as the first are still very solid games that kept people interested and are now also some of the rarest SNES games to find. Now like Classic Megaman, the X series had it’s own turning point. In an interview with former Capcom producer Keiji Inafune, Mega Man X5 was supposed to be the last X game and he had little to no involvement in the last 3 games of the X series which were not met well by old and new fans alike. This would only further ruin Mega Man’s image and Capcom started to make some really poor decisions.

The Cancelled games
Mega Man has had a few cancelled games that was pretty much the nail in the coffin to his chances of returning to gaming. The first was Mega Man Universe. The concept was a 3D scrolling platformer that would give players the ability to create their own levels and characters. Many old fans of Mega Man got very excited for this new game. The game was announced in 2010 and went through some normal development processes until Inafume decided to leave Capcom. The game was officially cancelled in March 2011 to the disappointment of many fans.
The second game to bite the dust was MegaMan Legends 3. This game suffered a worse development from Capcom of Europe oblivious to the amount of fan support and many other problems.
The last game is the well known Maverick Hunter. This game put X in a first person shooter environment with modern styled graphics and gritty environment. The game would have been new life to a beaten series and while the prototype version was viewed with mix reactions from reviewers, many fans were interested and couldn’t wait to play it. But Capcom decided not to gamble with it and cancelled it.

Why Mega Man will probably never return to full glory
I believe that Mega Man is probably going to end up another long and forgotten video game character. While I love the fact he is finally going to be playable in the new Smash Bros game, I feel that may be the last real time we see Mega Man in anything major for a long time. The game Mighty Number 9 is a successor of types to Mega Man and kinda seems to me that Inafume is making it to show he still loves Mega Man but he no longer can make Mega Man games. Capcom has shot themselves in the foot for cancelling the above games and not taking a risk with new Mega Man games. If you want to survive in the gaming industry, you have to take risks and Capcom is definitely in no mood to do it. It’s quite clear they no longer give a crap about Mega Man. As many fans have suggested, Mega Man and X should both be bought by Nintendo because clearly the Big N still has a soft spot for both characters. Sadly this will probably never happen. Maybe Nintendo should trade one of their people to Capcom to get the rights for Mega Man like how Disney sold one of their sportscasters to regain rights for Oswald the Rabbit?

That is my thoughts about the Death of Mega Man. I may do more of this kind of stuff in the future.

Leave a comment

Filed under Uncategorized

Retro Reviewer’s Thoughts: Legend of Zelda series

While I am sick from god knows what, I decided to finally post something so anybody who likes to read my stuff doesn’t feel angry or anything.

If some of you are curious, this segment is a newer section whenever I just feel the need to rant or talk about something gaming related. The topics can vary greatly and modern topics are also considered, it’s just my opportunity to rant and I do not count them as full reviews so my opinions in these posts can be taken with a grain of salt and may be overrexaggerated or underexaggerated as I see fit. Now today’s topic is a fairly controversial one: The Legend of Zelda franchise. I will just put some opinions on how I enjoy the series and how I feel about certain things related to the series.

Do I like the series?
Yes and No. To answer that question, I need to tell a tad bit of backstory about my history with Zelda. I received my first Zelda game in 2006, The Wind Waker. At the time I never knew that there were previous games before until I searched a bit on Wikipedia when I was sitting at home bored. After I had found out that I missed a lot of previous games, I set out to get them and by 2012, I had almost every main Zelda game up to Skyward Sword. Does that mean I played all of them. No. The games to me are fun and exciting but at the same time, I just feel that it’s hard to get into a lot of them due to the heavy emphasis on exploration. You’ll understand my reasoning as I continue on here.

How many games in the series have I played to completion?
One. The only game I completed by myself was Wind Waker because it was the game in the series I was most familiar with. I still can name most of the islands of the overworld and I can actually get through the Forbidden Fortress in the beginning of the game without no guides. Wind Waker is considered one of the easiest Zelda games but I guess to me I consider it one of the more challenging games I own. Puzzle solving and thinking skills don’t mix well with me but I guess playing other Zelda games that are generally considered more difficult like Ocarina of Time, or Twilight Princess, I find it even more difficult to play them.

Which of the classic Zelda games do I like the most/want to play?
Out of the original on NES, through Link to The Past, Zelda 2 is actually the one I want to play. I have a knack for platformers and they have always been my favorite genre and from what I’ve seen of Zelda 2, it looks like a game I would love to play through and work to complete. Call me crazy, but it’s just how I feel.

Out of all the Zelda games I own, which one do I hate/dislike the most?
I have to say Twilight Princess. While I appreciate the darker design for a newer direction in the series, I find it to be the most depressing of all the games. I’m about halfway through and so far I haven’t seen the appeal of it. Sure Link has one of his best designs to date, but everything else to me falls short. I want to like Twilight Princess because I sold my Gamecube copy cause I hated it but more recently I bought a Wii copy just so I can try to get back into it. I have to say out of all the memorable things that people talk about in the Zelda franchise, not too much comes from Twilight Princess except Midna. (which I do like 🙂  )

Link to the Past?
I recently got Link to the Past through the Club Nintendo service so I’m barely into the game. I would give an opinion but I don’t believe I’m far enough into the game to give my full opinion.

What is my main reason I can’t get into Zelda games?
I always get stuck. For some reason I always get stuck in a dungeon due to a puzzle I can’t solve or I get overwhelmed in certain dungeons due to their length and size. Sometimes I get stuck in between dungeons and I find out I have to restart Wind Waker cause I missed the Grapphling Hook cause I couldn’t go back to retrieve it. This may also come from my dislike of stat intensive rpgs like Final Fantasy, or Chrono Trigger that have so much crap to keep track of that I can’t even get into them and I consider the two mentioned game or series to be highly overrated. People may say I’m not trying, I’m not perfect and can’t always help I can’t think as clearly as others. Most dungeons in Zelda games according to most players take them between 30 minutes for the quick players, and about an hour and a half for normal players. I take anywhere between 2-6 hours. It took me 3 hours to get through the Great Deku Tree in Ocarina of Time! It’s pathetic I know.

Do I have a favorite Zelda game?
Wind Waker is my favorite because it’s the only one I can figure out so far. I love the game to death and I’ll give it all the praise it deserves but looking back, in today’s scene, it is a bit overrated. I know recently they did a HD re-release of Wind Waker. While it’s fine and dandy, they did fix some errors and added nice new content, I feel it wasn’t totally necessary as the Gamecube version still looks crisp by today’s standards and has aged quite well if you ask me. But since it’s the second Zelda game to get the HD treatment after Ocarina of Time, maybe it’s a sign other Zelda games may get the treatment soon. (Majora’s Mask because it’s awesome).

Final Thoughts:
The Zelda franchise earned it’s spot as Nintendo’s second flagship series behind Mario. The series has created such a following that it has influenced so many other popular games that use similar mechanics and gameplay as the Zelda games. The series has brought many memorable characters and the impact is very easy to see. While I have trouble getting into the games themselves, this does not mean I hate the games and disown them. I still own them and play them. As Zelda approaches a 30 year anniversary in the next years, let it be a reminder of how amazing such a simple game on the NES could evolve into such a famous series. It’s mind boggling but hey, that’s the magic.

Leave a comment

Filed under Retro Review